I use it for defence or to help push through small troops. Best placed around Crown Towers for defensive support. If your deck is over 4 avg elixir cost, I recommend using the pump. Will also draw in defending melee troops, so pairs well with the Wizard or a Bomber. Please suggest other cards you like that I should add here, or if you believe any of them deserve to be in the top 10. Although she is slow and kinda squishy, if she reaches your tower, its halfway gone. By simply using them on defense with your Arena Tower, you can make a big profit in Elixir.
Does massive damage per drop, and instantly drops when it reaches the tower. A surprise pocket rage can get you a crown easily. Bandit Type: Ground Troop Rarity: Legendary Elixir Cost: 3 Strengths: The bandit's dash attack can easily cover distance making her very effective against units that are spread out. He will try to get more value! You'll need to amass 1,400 trophies to reach this Arena, and at this point you're hanging with the big boys. Efficiently take down an approaching Giant or other single targeting ground troop. The strategy behind this deck is setting up a strong push with your Lava Hound tanking for your main win condition: Balloon. Works against troops and buildings, so if you're playing an opponent that relies on Goblin Huts or Barbarian Huts, you can cast Poison around the Hut and not only will the production be slowed, but the emerging troops will immediately take damage.
Giant Type: Ground Troop Rarity: Rare Elixir Cost: 5 Strengths: Single target melee troop with high hitpoints that only targets buildings. It will be a good idea to combine the Rage Spell with a P. Also drops a bomb that deals area damage once destroyed. Never let your opponent set up. Can help you absolutely dominate a situation, whether defending or on the attack, if used intelligently. Once they all lock on, the target will be gone quickly. Also due to his high health, can tank a few hits.
Your goal is to slowly build a push containing your Golem, Night Witch, and ideally Lumberjack. Training Camp The very first Arena you ever battle in. To use sparky, I recommend bringing a tank, having a spell ready, having a pump down, and having additional splash support behind. Baby Dragon Type: Air Troop Rarity: Epic Elixir Cost: 4 Strengths: Air troop with ranged attack that targets multiple troops with area damage. Large Numbers of Small Troops— When you see a large wave of troops like skeletons, goblins, archers, spear goblins coming at you, a cast of Arrows will stop the wave and give you a chance to counter push. Bomb tower, cannon, inferno, and tombstone counter the hog fairly well.
Place right near the lane bridge to defend against low hitpoint troops, and draw Giants and other troops that target buildings off the lane. He's perfect for wiping out structures, although bear in mind that he's weak against enemy mobs and can be easily countered without some protection. Vulnerable against tough troops like Mini P. Acts as a great tank since a lot of decks are very ground focused. There should be goblin barrel and wizard and witch, skeleton army. For instance, if your enemy deploys a Hog Rider and Prince, you need to put your Freeze Spell perfectly to freeze them and put the Goblins to destroy them while your Arena Tower can support on defense. Not only that, it can avoid area damage spell cards by hiding underground.
In a pinch, this spell can wipe out your enemy's cheaper swarms, like incoming Minions or Skeletons. Absolutely destroys squishy troops, and makes every situation worse when defending against her. If you drop them in the middle of your area, they will split off into two groups. Spell cards can become the most awesome and intelligent card. Deals out 2X damage when able to get up to full speed.
You can see a 4. The giant can be drawn to the middle in order to make stopping him easier, as he only targets buildings. This will bring you a 3 Elixir profit. The card can be left alone for the first few times, but do not let your opponent keep chipping away. Another great thing with the Hog Rider is that it goes straight for your opponents towers or defensive building, and it can even jump over the river and small troops. Clash Royale decks — arena 6 Lavaloon deck Balloon, Fireball, Flying Machine, Lava Hound, Mega Minion, Tombstone, Valkyrie, Zap Arena 6 is the first time you get access to a classic deck archetype: Lavaloon. Type: Ground Troop Rarity: Epic Elixir Cost: 7 Strengths: Single target melee troop with high hitpoints.
If left unattended, will do a lot of tower damage over time. Cast a Rage spell to decrease the deploy time and increase it's already fast hit speed, but at the cost of the X-Bow's lifespan. Best used as support troops for Giants, or as counters to low hitpoint troops like Minions, goblins and skeletons. Put a Prince behind the Giant to push him down the lane faster. If two are in one lane, it will be a real pain to stop them. The main thing to do is kill whatever is supporting it. Read on below for the best Clash Royale decks by arena! Bomber: I see this card a lot more in lower arenas than high level arenas.
You do need to time it though. Great against the elixir collector because if placed in the wrong area, it can get off chip damage. Be on the lookout for a hog followed by small fast troops, as it will distract the tower and the small troop + the hog will quickly wipe out a tower. Just try to fire him with another group to get more value. Rage Spell: Very situational spell.